It’s doing Boyhood more than a little bit of a disservice to, less than an hour after seeing it, try and sum up in 10 minutes what Richard Linklater has spent 12 years making. We can probably save time by dispensing with the superlatives, seeing as there really aren’t any left that one critic or another hasn’t used to praise the film. I can't really think of any that apply to Boyhood as a film anyway, seeing as watching it is as unique an experience as its production.
Over the last twelve years, Linklater has been filming a coming-of-age story for a Texas boy named Mason, played by Ellar Coltrane, who was seven when the project started in 2002. Along with Patricia Arquette, Linklater’s own daughter Lorelei, and Linklater-insert Ethan Hawke, the director has been tracking Coltrane as he ages from a first-grader to a college freshman, checking in every year to see how the kid, the music, the politics, and the culture from Texas have changed over the course of more than a decade.
“Ambitious,” is usually the first word that comes to mind when you hear the pitch, but Boyhood, in being a time-lapse of a boy’s journey into adulthood, isn’t really anything more than its gimmick. That’s not an insult: this is a film where the passage of time is the only real thing that happens. Mason’s family goes through the same wealth of ups and downs as any other’s would over such a long period of time, but the movie is never driving at any point in particular. Hell, the biggest misconception you could have about the movie is that it's Mason's story alone. The more accurate, already taken original title of 12 Years better encapsulates what we’re watching for the 160-minute runtime, with Mason himself, like most kids, spending much of his youth as an observer.
Unlike most avant-garde cinema that demands the viewer get out what they put into it, Boyhood’s power lies in what you bring with you to the experience. I’m barely more than a half-decade older than Coltrane, so while his on-the-move childhood caused by divorced certainly spoke to my own personal history, it was the middle years of the film that resonated the most, as they coincided with the time in my life that was most individually formative. There are universal qualities to Mason’s journey through life, increasingly so as he gets older, and the story becomes more singularly his, but his life is as random and unspectacular as anyone else’s in its own way.
That’s one way of saying that Boyhood’s shaggy free-form approach can grow a little exhausting over its stretch, but such is life. As the film nears its end, Mason and his college friends bond over a shared question of “what it’s all about,” reworking some famous aphorisms to try and reveal a truer meaning. They not so inadvertently come up with what could be the film's thesis statement, one Linklater and Mason know is just absurd, and laugh off. How can you sum up life in a three-hour film, let alone a sentence? You can’t, so don’t worry about trying. Just sit back, and try to enjoy yourself, because no matter what, Boyhood is going to speak to you in someway. Linklater, as always, is just a superb conversationalist with a movie camera, and he shows with Boyhood, as he has before, that time is the only real lingua franca there is.
The experience of waiting and hoping for something better is a relatable one in James Gray’s new period drama. For as much critical praise as has been heaped on the film for its tremendous performances and richly detailed aesthetic, the biggest ballyhoo has been made about The Immigrant’s closing shot. Once I knew we were comfortably in the home stretch, I was consciously keeping tabs on what might make for such a discussion-worthy closing image, but knew it had finally revealed itself the moment it started to form. Sure enough, it’s amazing, and worth the price of admission alone.
More than that, the final shot, and scene that precede it, are absolutely vital to tying together Gray’s moving, yet often distant portrait of a young Polish immigrant, Eva, trying to survive 1921 New York. With her sick sister held in quarantine on Ellis Island, Eva comes into the care of a kindly but suspicious man who’s quickly taken with her. Seeing as Eva is played by Marion Cotillard, it’s an attraction that’s easy to buy into, just as it’s easy to assume that the good Samaritan, Bruno (Joaquin Phoenix), is completely untrustworthy. Add in Jeremy Renner as a charming magician who also takes a liking to Eva, and you’ve got the basis for passionate, dangerous love triangle.
Gray’s best choice with The Immigrant was to not treat his heroine with kid gloves. Eva is smart, bordering on ruthless, constantly shown working the hold she has on Bruno to what little advantage she can afford. The Immigrant captures all the magic, music, money and sex that are at the heart of the American Dream, and the demoralizing conditions have-nots must struggle through to find their piece of it. Corruption and hypocrisy having deeply embedded themselves in the establishment, especially with regards to treatment of women, the film’s use of burlesque, vaudeville, and stage magic conveys both the fantasy of the life these characters are fighting for, and the fantasies they live with in order to cope with their actions.
There are recurring motifs of portraits, mirrors, and birds throughout the film, and Eva’s constant desperation provides a drive, but The Immigrant often overcooks its symbolism, and actively underplays the dramatics. It’s immaculately staged and performed, and there’s a humor to how Eva’s survivor instincts cuts off the romantic and boyish fantasies both the men in her life have for her. This also makes the film cool to the touch, and at times, draining. An unexpected third act turn looks to be the moment The Immigrant falls apart, but instead flips the script on our expectations. The final half-hour pulls together the story’s sometimes-unwieldy themes of struggle and redemption into a powerful finale that justify whatever earlier reservations you might have about The Immigrant. And that last shot…
Having not seen last year’s Elysium, I can’t say for certain whether its 1% vs. 99% allegory was as aggressively heavy-handed as its many critics seemed to think (this, of course, being a movie about social inequality distributed by a major studio, and trumpeting a “PLZ SAVE US, PRETTY WHITE MAN” arc in its posters). I’ve heard less griping about on-the-nose social commentary from fans of Snowpiercer. This is likely because A) Snowpiercer is just a flat-out better movie, and B) it’s directed by Joon-Ho Bong, so it’s got a heaping helping of South Korean weirdness mixed into its story of class warfare to help lighten the mood.
Starting in the caboose of a class-divided train (rabble in the back, elite up front) that happens to be the last bastion of human life on an apocalyptically frozen Earth, Snowpiercer is a heavily compartmentalized film both in its structure and tone. Early on it’s a gritty powder keg, one that goes off and explodes into large-scale close-quarters violence. Later it’s a bizarre and comic world-building wonderland, and later still, a space-age social deconstruction essay. Yet, the many hats Snowpiercer wears are always present in each stage of the film’s story, which sees Chris Evans’ generically likeable Curtis pushing a revolution forward, the literally unwashed masses fighting, car by car, to get a better seat at the table.
The characters of Snowpiercer aren’t terribly well defined or deep as individual people, but there’s a strong diversity in the casting that makes each of them distinctive. None of the good guys gets to be as flamboyant as Tilda Swinton, camping it up wonderfully as one of the ruling oligarchy’s puppets, but they each have individual goals and shades of personality. John Hurt is a lot of fun as an old mentor who’s more coatrack than man, Octavia Spencer is solid as a mother in search of her son, and Bong regulars Kang-Ho Song and Ah-sung Ko provide comic relief and pathos as a frequently drugged-out father-daughter pairing.
Snowpiercer crams tons of oddball humor and interesting spins on sci-fi staples into its on-rails world, which helps to both prevent the film from taking the class warfare metaphor too seriously, and excuses the fact that very little of this world makes much sense. It’s a big ol’ pell-mell of ideas, tones, and designs, which naturally makes for a bumpy journey. The climax, in particular, suffers from trying to define a method to the madness, ending up being a slogging attempt by Bong (and his well-cast mouthpiece) to talk his way into a conclusion for a film that’s thus far run just fine on sheer momentum. Snowpiercer lacks consistency, but doesn’t have a one-track mind either. It’s an evocative, exhilarating, and unique ride that I’d recommend you take.
The greatest sin that The Raid 2: Berandal commits is having the audacity to try and follow in the wake of perfection. 2011’s The Raid: Redemption is -and I say this with hyperbole in check- the purist action movie of the last decade. It was 100-minutes of dudes punching, pummeling, shooting and stabbing the hell out of each other, all taking place in near real-time in the dangerous slumhouse in Indonesia. Writer-director Gareth Evans crafted a martial arts film of singular purpose, and delivered on it so completely and efficiently, that there didn’t seem like any place left to go from there.
Unsurprisingly, reading up on the sequel reveals that The Raid 2 was originally an entirely different film that Evans was planning on making, but due to budget restrictions, he instead made a cheaper film in The Raid, making it perhaps the best proof-of-concept/”let me show you I know what I’m doing” movie ever. Rather than feeling like Evans is cutting corners by molding his original vision of an Indonesian crime epic in order to capitalize on the popularity of The Raid, The Raid 2 is everything an impossible sequel should be, in that it maintains the spirit of its predecessor, while also trying to be its own beast.
Picking up just hours after the first, survivor and MVP ass-kicker of the first film, officer Rama, is spurred into becoming part of a dangerous undercover operation meant to route out corruption in the police force. Free physically and temporally from the confines of the first film’s drug house, Evans builds a far more expansive narrative and world for his follow-up. Setting up multiple different crime families and factions vying for control of the city, with Rama caught in the middle, Berendal sees Evans working out emotional and dramatic muscles that were fueled purely by adrenaline in the first film. There are whole stretches of the film where people aren’t beating the tar out of one another, but it works because The Raid 2 adopts the pacing and style of a suspenseful police thriller.
Often times the film feels like it has more in common with The Departed and The Godfather (as embodied by Eka, a Tom Hagen like adoptee of one of the crime families) than it does Redemption. With so many characters and a translation to be filtered through, it’s hard to tell if some of the finer details of the plot would hold up under scrutiny, and Evans sets up more interesting characters than he has time to explore deeply (more adventures with Bat Boy and Hammer Girl, please!).
When it comes down to the action, though, The Raid 2 delivers. Like the story, it’s more ambitious and open-ended, with the fight choreography allowing for greater variation and bigger brawls. That purity of the first film is impossible to top though; the action may be more complex in The Raid 2, but the emotional and dramatic simplicity of The Raid made each hit matter more than the double-dose Berendal delivers to try and one-up its predecessor. Evans’ explosive filmmaking style works best when the pressure is more contained; he knew every contour and pressure point of that dilapidated row house from the first film, and the greater scope of The Raid 2 can’t match that kind of intimacy. Still, it’s a thrilling, exceptionally well-directed action movie, and a worthy successor to The Raid simply for being its own thing.
I was supposed to see Sex Tape tomorrow. It’s not like I was all that excited about it, and, hey, gift horses and all that. But the screening schedule got changed, and now I’ll be reviewing Planes: Fire and Rescue instead, the cash-grab Disney sequel to the 2013 cash-grab spin-off of a Pixar cash-grab sequel to what is apparently an okay movie called Cars that’s responsible for this whole mess called The World of Cars. I wouldn’t know, I’ve never seen a Cars, but figured I ought to at least see the first Planes before approaching the sequel. I guess you can probably tell from this paragraph what kind of an experience that was.
Planes takes place in a post-apocalyptic future in which sentient machines have risen up to destroy all humanity in the last great war fought by mankind. This is never explicitly stated in the film, you just have to intuit it from the background details of Planes, otherwise it’s a world that makes no sense at all. The film’s main character is a crop-duster who tends to cornfields for a planet that has no organic beings to consume them. He’s mentored by a crusty war-veteren of a fighter plane on how to be a flying ace, and you get a flashback where the fighter plane’s whole squadron is shot down in explosive hellfire by aircraft carriers. These aircraft carriers don’t have eyes and a mouth like the other aircraft carriers in the film’s present day, so presumably they were operated by what was once the human resistance to the new machine world order.
Presumably the vehicles of the present day have been infected by some sort of memory-wiping nano-virus, acting as caretakers for the planet, perhaps in wait for their creator species to return, unaware that they pushed their masters to extinction decades ago. This is probably why the film is structured as a lazy underdog sports story about the crop-duster (voiced by sentient glop of hair gel, Dane Cooke) competing in a Tour de France-style air race around the world, seeing as everything in this movie is so horribly clichéd, you could literally swap the planes for humans, and it’s the same movie.
France was presumably eradicated during the war, as one of the planes in the race is French-Canadian, and therefore among the least offensive stereotypes that Planes relies on over the course of an interminable 90-minute run. The British plane is stuffy and drinks tea; the Mexican plane wears a luchador mask and calls the Quebecois plane cute nicknames like “enchilada” and “burrito”; the Indian plane talks about how tractors are sacred in her country, and believes everyone will be reincarnated as them after death. The tractors look pretty much like any of the other vehicles, just slightly bovine-ized. Perhaps this hints at a former betrayal by the tractor faction during The Last War, one that saw this traitor species enslaved for siding with the humans.
Planes is like some horrible pick-two scenario that John Lasseter came up. “Disney, if you make this movie, it’s going to be some combination of horrible, racist, and frightening.” Disney then mulled over its options, and asked, “can’t it be all 3?” Oh, and it’s also weirdly sexist too, let’s not forget that! The crop-duster is smitten by how “aerodynamic” the Indian plane is, just as the Mexican plane goes gaga over the sleek curves and surfaces of the French-Canadian one. To paraphrase Nathan Rabin when discussing another animated film that creepily oversexualized its non-human characters, it’s as if the animators were thinking, “oh man, if we do our jobs correctly, everyone is going to want to fuck these planes!”
I’m just going to leave you with this one last frightening image, and remind you that Planes: Fire & Rescue is in theatres Friday.
When I left the 17-minute preview screening for Guardians of the Galaxy -a ridiculous marketing event designed to get word-of-mouth going on a movie Disney is wringing their hands bloody over (and one that I, admittedly, did feed into)-, I could tell the glorified ad’s job had been accomplished in a roundabout way. My desire to run out and see GotG was completely unchanged, which was a pleasant result, seeing as I expected the footage to either increase my hype levels to frustrating levels, or leave me despairing at having to rewatch a sizeable chunk of the movie again when it’s released in whole. I remain cautiously optimistic about Guardians, but the film I did want to run home and watch right away was Slither, the 2006 horror-comedy director James Gunn made before getting the Marvel gig.
Though I only caught up with it recently, I loooooove Slither, so much so that it’s one of the few films I’ve ever finished, then immediately hit the play button on again as soon as it ended. It was such a shockingly successful blend of tone and style that it became the main reason for me to be excited for Guardians of the Galaxy in the first place, seeing as it’s a comic property that would require a deft touch to translate to film. In light of the Ant-Man debacle, the fear is that Marvel and Disney are sanding off all the rough, weird edges of their movies in the name of keeping a homogenous house style, and without rough weirdness, there’s no point in making a Guardians of the Galaxy adaptation at all.
Anywho, that’s a really winding way of leading up to saying that, last night, with literally hundreds of movies and TV shows available for my viewing pleasures, I decide to watch Disney’s 1991 box office failure, The Rocketeer. The throughline of thinking here is that The Rocketeer was directed by Joe Johnston, who went on to make Captain America: The First Avenger more than a decade-and-a-half later for the very same house of mouse. And, at least for, the gamble on my evening paid off. The Rocketeer has become something of a hidden gem among those who remember the then-ambitious adaptation of the ‘80s graphic novel, a throwback to ‘50s adventure serials with the heart of a superhero story. Watching The Rocketeer, it becomes a completely obvious why Marvel wanted Johnston for Captain America, but it offers plenty to those uninterested in the genealogy of the Marvel Cinematic Universe. The Rocketeer’s got Timothy Dalton playing a Nazi-collaborating Errol Flynn insert, Paul Sorvino in full old timey gangster mode, and even Margo Martindale as a pan-wielding, no-nonsense waitress; how was this movie not a massive hit?
Well, that’s not that hard to figure out, even excluding that its box office competition at the time was Robin Hood: Prince of Thieves and City Slickers. The Rocketeer seems a clear attempt to recapture the ‘40s nostalgia at play when Raiders of the Lost Ark made memories of The Greatest Generation into high-flying adventures, but The Rocketeer forgot to steal Indie’s bad boy charisma. That’s not to say star Billy Campbell is wrong for the starring role, quite the opposite; his boyish good looks and non-threatening charm are exactly what the character requires. The problem is that, this being a film from Disney, The Rocketeer is utterly earnest and without cynicism, which even for audiences in 1991, would seem a little hard to swallow.
Ironically, Disney has since gone on to buy Marvel, whose Iron Man and Captain America adaptations owe a lot to The Rocketeer, while Disney’s own attempts at throwbacks these days are a treacley mush. They got it right the first time in ‘91, as The Rocketeer holds up very well for any viewer interested in theatrical superheroics that’s also tired of the bloat swallowing the genre whole these days.
There’s been a lot of mixed word on this recently released rom-com parody starring roughly half of TVs best comic actors (and Paul Rudd). It’s been popping up on a number of mid-year lists under the conflicting banners of “Best Surprise” and “Biggest Disappointment,” due largely, I imagine, to the potential of the cast, and for being directed by David Wain. The film’s supporters are often those who share an open affection for Wain’s sketch-based style of directing, so the fact that I haven’t seen Wet Hot American Summer, and mostly like his work with more traditional comedies like Role Models and Wanderlust, meant I was largely unsure as to which camp I would fall in.
I can definitely see a strong case for both sides, as while it can be rip-roaringly funny, They Came Together makes its primary target a horse that’s already been thoroughly beaten. The romantic comedy has turned into a wheezing shell of a genre over the last couple decades, and it’s not like its tropes and foibles weren’t incredibly obvious back when the movies they were in were still good. Rudd and Amy Poehler star as a couple recounting their relationship history, introducing it by directly relating it in terms of romantic comedies. They Came Together is looking down on the films it’s lampooning from the first, but considering how cliché making fun of the rom-com genre’s clichés has become, the film can sometimes seem like it’s overly satisfied with how it skewers such low-hanging fruit.
Self-aware dialogue that explicitly states the beat in the script being shown isn’t really a parody when all you’re doing is foregrounding the subtext the audience is usually aware of when played earnestly in a legitimate rom-com. When going down the parody well, They Came Together is much, much funnier when picking out the smaller recurring elements of the genre, like an overabundance of holiday-themed parties, and the ridiculous financial irresponsibility of those eccentric businesses the female love interest usually works at. Maybe the funniest gag is one that sneaks up so quietly, you might not notice until the third instance, as at least a half-dozen scenes end with a character dramatically saying “shit!” after missing an opportunity to say something.
The limper material is always held aloft by Poehler, Rudd, and too many terrific ringers to count (can someone please give Jason Mantzoukas or Michaela Watkins a feature already?), but the film’s absurdist streak that makes it more familiar of something like, say, Airplane!, instead of an extended Funny-or-Die video, is where the best material is. There’s a Rake Gag that never has to cycle from being funny, to unfunny, to funny again, because each iteration made me laugh harder than the last. And when the movie does set-up a trope that’s well worn even by other parodists, like a dress-up montage, or a snooty waiter, the punchline is often over-the-top enough to take you by surprise. They Came Together may be divisive, but it’s so jam-packed with jokes that it has the makings of a cult classic for those who love it the first time, and may eventually wear down dissenters over the long term.
Vidya-games! One in particular really: Shovel Knight! Excuse me while I use every excuse to write out Shovel Knight, just so I can hear it again in my head. I mean, just say it. Shoooooovel Knight. It’s, like, “cellar door,” but for videogame titles.
Shovel Knight.
Anyway, Shovel Knight is a retro-throwback game on 3DS that’s been making a lot of waves recently, mainly because calling it both retro and a throwback is warranted. Plenty of titles over the last decade have tried to emulate the experience of playing an original NES game simply by imitating the look (thanks in part to an increasingly loose definition of “8-bit graphics”), but it’s the gameplay that matters most, which Shovel Knight absolutely nails, thus earning the title of legitimate throwback.
A frothy mix of Castlevania and Megaman, with just a little Super Mario that snuck in while no one was looking, Shovel Knight is a 2D adventure platformer that tasks the player with guiding the eponymous gallant gardener with traversing a dozen-or-so levels filled with traps, spikes, pitfalls and enemies, all leading up to boss encounters with knights of similarly over-specific categorization. Personally, Polar Knight was my favorite of the motely villains making up the Order of No Quarter (again, great name), seeing as he’s an oversized Viking that wields a snow shovel.
In true NES fashion, the controls are pixel perfect: wherever you want Shovel Knight to go, he can, provided you have dexterous enough thumbs to input the controls correctly. Shovel Knight is never a cheat when it comes to difficulty, which is perhaps where it helpfully adds a little modernization to the nostalgic love-fest. Checkpoints are frequent enough to make stages challenging but not maddening, and the game’s death penalty is forgiving enough to make failure something you want to avoid as a matter of pride, not lost progress.
The soundtrack is absolutely terrific, and the old school palette and pixels are just the outer coat of some really gorgeous presentation. Many of the boss characters move with exaggerated animations, and the town’s people scattered about your adventures are a lively assortment of oddballs. Most memorable of the bunch is The Troupple King, an excessively large figure of piscine royalty that’s half apple, half trout, all Troupple. He even dances.
Shovel Knight’s personality is often its strongest asset, eschewing elbow-in-ribs references to other games or bottom-feeding internet humor for a world crafted with honest to god inspiration. Even in the game’s archaic premise of trying to save the damsel, Shovel Knight finds ways to remix the formula that preserves the classic feel of a NES game, while smartly updating the design for modern standards. It took less than 6 hours to shovel my way to victory, but at a $15 asking price, this is a no-brainer.
Shovel Knight!
With a screening for Dawn of the Planet of the Apes just around the corner, a revisit of Rise of the Planet of the Apes, Rupert Wyatt’s unexpectedly successful prequel/reboot, was necessary. I missed it in theaters, but after viewing it on home release was just as surprised as everyone else to learn that the Apes series was not only still relevant in 2011 (especially in the shadow of the execrable remake from 2001), but that it had such wide box office appeal.
A rewatch hasn’t done much to change my opinion on Rise, though that means maybe it deserves even more credit for the often-seamless motion-capture technology bringing the ape characters to life. The naturalism to Andy Serkis’ performance as Caesar is the keystone for the film’s success both emotionally and financially: for better or worse, audiences are much more sympathetic towards on-screen animals than they often are to most humans, even when the humans aren’t written as so in need of a comeuppance as the ones in Rise are (there’s an audacious misanthropy to having your closing credits showcase most of the world’s human population being wiped out by a virus).
Wyatt could have easily capitalized on this alone to make the film a self-loathing Nature’s Revenge film, a la Godzilla, wherein we kinda get off on the (safely theoretical) premise of humanity’s destruction of earth being forcibly balanced by other inhabitants of the planet There is, of course, an element of that here, but the script and Serkis’ performance make Caesar a captivating and tragic figure all on his own. The brilliant prison-break structure of the film’s mid-section transitions the character from pitiful Andy Dufresne to a charismatic Spartacus, and the 20-minute climax on the Golden Gate Bridge is refreshingly focused for a blockbuster finale; no ticking time bombs, no secondary squad of characters trying to achieve another goal, just a good, clean mad-dash to freedom.
The second viewing did further reveal the ironic contrast between the heightened intelligence of the apes, and how generally dumb Rise is as a film. It treats scientists like magicians with trendier set designers (making occasional overtures towards a theme of “look at man’s hubris!” incredibly grating), which is pretty much par for the course, but even cursory analysis of the plotting on a scientific, geographic, or temporal level reveals a story riddled with inconsistency. It doesn’t really matter though; Apes is a ridiculous premise, but it explores emotional truths about people and our world in ways that all good science fiction should.
Sex, Lies and Videotape: Screener Gods be willing, I’ll be reviewing The Knick over on Cinemax next month. It’s a 10-episode period medical drama starring Clive Owen, which doesn’t exactly scream “Must See TV.” The hook is that each hour is directed by Steven Soderbergh, which was more than enough to get me interested. Cinemax has already greenlit a second season with Soderbergh again attached to direct the episodes, and this has got me thinking about the role he’ll play over the course of the series. The saying goes that movies are a director’s medium, and TV a writer’s, so The Knick as an intersection between one of today’s most evocative (and retired?) film directors and a serial format has me intrigued.
As such, I’m going back through Soderbergh’s catalogue to catch up on some of his best-regarded work, and a couple of his more recent efforts. To start: Sex, Lies and Videotape, the 1989 drama of sexual discovery and marital atrophy that’s often cited as a landmark breakout for independent filmmaking. Rather than just give the 10-cent review of the film (which I liked just fine, especially since now I understand every weird James Spader-as-sexual-voyeur joke the internet loves to much), I just wanted to instead highlight a few bits of parallelism Soderbergh uses to visually convey the relationships of the film.
The four main characters of Sex, Lies and Videotape form a compass, with sisters Ann (Andie MacDowell) and Cynthia (Laura San Giacomo) on one pole of the Madonna-Whore axis, respectively, and John (Peter Gallagaher) and Graham (James Spader) positioned on opposite poles of the less insulting, but still frequent male sex-spectrum of Successful Asshole and Sensuous Screw-up. John, Ann’s husband, is introduced in his office describing how married life has up-ed his appeal to the opposite sex, but without addressing if he capitalizes on it, he seems pretty comfortable with the suburban life (the bag of chips links him to Ann, introduced complaining about garbage).
Then the scene cuts to the other side of the office, and we get this abstract, colorful painting that exposes us to John’s other side, the first of many cues to how different John and his wife are (even the curve of a pillow serves to add contrast). We soon see him with Ann’s sister, Cynthia, an artist whose household paintings are similarly vivid. The paintings themselves link into another of the film’s motifs, plants, which sprout up like weeds all over the place. John is characterized by overgrown, leafy plants to match his wild streak, while frigid, Christian Ann prefers more ornate, cultivated flowers, both as paintings, and in her presence.
The course of the film sees the stasis of the three characters interrupted by Spader’s Graham, a reserved, yet deeply sexual drifter who leads Ann to discover uncomfortable things about herself, and her husband’s activities. Graham’s proclivity, taping women as they talk about their sexual history, is the basis of the film’s approach to dialogue, with most scenes playing out like extended interviews. Soderbergh extends the depth of focus to expand or contract our impression of how close these characters are, even when they’re seated mere feet from one another.
The film uses its mis en scene to convey how each pairing is altered over the course of the film. The groan of the couch Ann sits on as she awkwardly makes small talk with Graham is echoed by the sound of John’s mattress straining when he and Cynthia share an afternoon tryst. By the end of the film, Ann, having learned of John’s indiscretions and moved on, has given up the homely whites for a livelier polka dot dress. More importantly, she’s traded in her prominently featured crucifix (which finds a mirror in Cynthia’s choker) for the pearl earrings that proved John was unfaithful. She’s forgiven her sister (through, what else, a potted plant as olive branch), while John is back at the office, dressed for failure in awful whites and a worse bowtie.
Sex, lies and Videotape is as loquacious as it is sensuous, but there’s a reason it’s a film, not a book or play. Being heard is one thing, but being seen, whether by a camera, or the eye, puts a face, and a person to the words. When John sees the tape Ann has made for Graham, the film could have ended on the TV static, which provides a parallel and bookend to the pavement zooming by in the film’s opening shot. He’s finally seen his wife; everything after this moment is just epilogue.